UI Toolkit ComponentUI Toolkit Component
UI Toolkit ComponentUI Toolkit Component
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  • SoyWar.UIToolkit
    • IUIToolkitEvent<TElement>
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  • SoyWar.UIToolkit.Editor.Component
    • BaseVerticalCollectionViewComponentEditor
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    • ValueComponentEditor
  • SoyWar.UIToolkit.Editor.GameObject
    • BoundsFieldEditor
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      • CreateGameObject
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      • CreateGameObject
  • SoyWar.UIToolkit.Elements
    • BaseVerticalCollectionViewComponent<TElement>
      • ItemIndexChangedEvent
      • ItemsChosenEvent
      • ItemsSourceChangedEvent
      • SelectedIndicesChangedEvent
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    • BoundsFieldComponent
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    • ButtonComponent
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    • ControlComponent<TElement, TValue>
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    • DoubleFieldComponent
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    • EnumFieldComponent
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    • IMGUIContainerComponent
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      • ItemsAddedEvent
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    • LongFieldComponent
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    • ProgressBarComponent
    • RadioButtonComponent
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    • ScrollViewComponent
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      • OnTextChangedEvent
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    • ValueComponent<TElement, TValue>
      • OnValueChangedEvent
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    • Vector2FieldComponent
    • Vector2IntFieldComponent
    • Vector3FieldComponent
    • Vector3IntFieldComponent
    • Vector4FieldComponent
    • VisualElementComponent
  • SoyWar.UIToolkit.Events
    • AddClassNameEvent
    • AttachToVisualElementEvent
    • ClassNameChangedEventBase<T>
      • ClassName
      • GetPooled
    • DetachFromVisualElementEvent
    • HierarchyChangedEvent
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      • Parent
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  • SoyWar.UIToolkit.Extensions
    • HierarchicalPosition
    • UIDocumentExtensions
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    • UIToolkitEventExtensions
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      • PlaceToFirstPosition
      • PlaceToLastPosition
      • PlaceToPosition
  • SoyWar.UIToolkit.PseudoClasses
    • ActivePseudoClass
    • BlurPseudoClass
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    • ChildPseudoClass
      • Check
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    • DisabledPseudoClass
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    • EventPseudoClass<TOnEventType, TOffEventType>
      • CheckOffEvent
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      • TrickleDown
    • FirstChildPseudoClass
    • FirstOfTypePseudoClass
    • FocusPseudoClass
    • HasNotPseudoClass
    • HasPseudoClass
    • HostContextPseudoClass
    • HostPseudoClass
    • HoverPseudoClass
      • CheckEvent
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    • LastChildPseudoClass
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    • NotPseudoClass
    • NthChildPseudoClass
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    • PseudoClass
      • Add
      • AddManipulatorCallback
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      • GetValueString
      • Host
      • PointerInside
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      • Value
    • PseudoClassManipulator
      • AddEventCallback
      • AddPostRegisterCallback
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      • AddPreUnregisterCallback
      • Check
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      • PseudoClass
      • PseudoClassManipulator
      • Roots
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    • SelectorPseudoClassManipulator<TElement>
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      • SelectorPseudoClassManipulator
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      • ReverseEvent
      • Type
    • SelectorPseudoClass<TElement>.TypeSelector
    • UncheckedPseudoClass
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    Class FocusPseudoClass

    Related to:SoyWar.UIToolkit.PseudoClasses

    /

    Inherits from:objectPseudoClassEventPseudoClass<FocusInEvent,FocusOutEvent>

    /

    Implemented in:SoyWar.UIToolkit.dll

    Implements interfaces:ICloneable,

    Description

    The:focuspseudo-class represents an element (such asTextField) that has received focus. It is generally triggered when the user clicks or taps on an element or selects it with the keyboard's Tab key. The element also has ablur state, in which it loses the focus.

    Syntax
    public class FocusPseudoClass : EventPseudoClass<FocusInEvent, FocusOutEvent>, ICloneable

    Implements

    ICloneable

    Inherited Members

    Properties

    NameDescription
    TrickleDown
    Host

    Specifies whether the pseudo class should be called for hosts.

    Value

    Value associated with the pseudo-class

    Methods

    NameDescription
    CheckOffEvent(PseudoClassManipulator, TOffEventType)

    Invoke when the assigned Off event is called.

    CheckOnEvent(PseudoClassManipulator, TOnEventType)

    Invoke when the assigned On event is called.

    AddManipulatorCallback(PseudoClassManipulator)

    Add events callback to thePseudoClassManipulator

    Add<T>(string)

    Add a new usable pseudo class

    Check(PseudoClassManipulator)

    Checks if thePseudoClassManipulatoris valid according to the rules of the current pseudo-class.

    Check(ICollection<VisualElement>, VisualElement, TypeSearch)

    Checks if theVisualElementis valid according to the rules of the current pseudo-class.

    Clone()

    Creates a new object that is a copy of the current instance.

    CreateManipulator(ICollection<VisualElement>, VisualElement, TypeSearch, bool, Action<bool>)

    Creates aPseudoClassManipulatorto handle various events.

    GetValueString()

    Retrieves the value to be displayed as a string inSoyWar.UIToolkit.PseudoClasses.PseudoClass.ToString().

    PointerInside(VisualElement, int)

    Checks if a pointer is inside the VisualElement.

    PointerInside(VisualElement, Vector2)

    Checks if the specified position is inside theVisualElement.

    Validate()

    Checks if the pseudo-class is valid.

    Validate(out int, out int)

    Checks if the pseudo class value is <even | odd | An+B>